Augmented Immersion: Video Cutout and Gesture-Guided Embedding for Gaming Applications

Document Type

Article

Publication Date

10-2016

Publication Source

Multimedia Tools and Applications

Abstract

This paper introduces a novel framework, Gesture and Appearance Cutout Embedding (GACE), that supports real-time integration of human appearance and gesture-guided control within a game. It aims to enhance immersion since it allows game users to see their personal appearance in a real-time manner. In addition, we exploit the gesture-based control to allow user interaction with other in-game characters. With the goal to make implementation easier, we address the challenges in the whole pipeline of video processing, gesture recognition, and communication. The system is successfully integrated into both entertainment and serious games. Extensive experiments show that the proposed system runs reliably and comfortably with a commodity setting. Meanwhile, the user impression study indicates our system is favored by end users.

Inclusive pages

12351–12363

ISBN/ISSN

1380-7501

Comments

Permission documentation is on file.

Publisher

Springer

Volume

75

Peer Reviewed

yes

Issue

20


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