Review of Physical Rigging to Skeleton Driven Animation

Review of Physical Rigging to Skeleton Driven Animation

Authors

Presenter(s)

Matthew R Labadie

Files

Description

Computer animation is a growing field that impacts multiple industries. From entertainment to research, it is becoming more and more important to have quick and efficient techniques which can produce reliable and accurate results. One way to approach this issue is to experiment with how 3D models are matched to skeletons. These skeletons are responsible for ultimately animating the model and thus impact the effectiveness of the animation. While an appreciable knowledge of computer science is required for such a task, it may come as a surprise to find that physical concepts have helped research groups further this effort. This paper will discuss such efforts in a manner that will be approachable by many but also offer insights into the physical concepts one might be lacking in a computer science background.

Publication Date

4-5-2017

Project Designation

Capstone Project - Undergraduate

Primary Advisor

Ju Shen

Primary Advisor's Department

Computer Science

Keywords

Stander Symposium project

Review of Physical Rigging to Skeleton Driven Animation

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