Presenter(s)
Shubham Shailesh Bojewar, Mohit Dilip Kumavat
Files
Download Project (510 KB)
Description
This research demonstrates the development of the game "JengaVR" using an Egocentric View (First-person vision). The paper's main idea was to promote VR technology in an innovative concept of creating a game in 3d Virtual Space and provide an immersive experience with human interaction. To Implement this game, we are using Unity3D, C#, and Oculus VR headset. Recently, virtual reality technology has advanced to the point that it has applications in entertainment, healthcare, education, civil engineering. Also, Mix reality is an amalgamation of Augmented reality and Virtual Reality. Furthermore, Virtual Reality is still emerging, and it has unaccountable possibilities.Keywords- Egocentric View; Virtual Reality; Unity3d; Oculus VR; Game Development
Publication Date
4-22-2021
Project Designation
Course Project
Primary Advisor
Van Tam Nguyen
Primary Advisor's Department
Computer Science
Keywords
Stander Symposium project, College of Arts and Sciences
Recommended Citation
"VR-Based Egocentric Vision Jenga Game Using Oculus Headset" (2021). Stander Symposium Projects. 2149.
https://ecommons.udayton.edu/stander_posters/2149

Comments
This poster reflects research conducted as part of a course project designed to give students experience in the research process. Course: CPS 596