Augmented Immersion: Video Cutout and Gesture-Guided Embedding for Gaming Applications
Document Type
Article
Publication Date
10-2016
Publication Source
Multimedia Tools and Applications
Abstract
This paper introduces a novel framework, Gesture and Appearance Cutout Embedding (GACE), that supports real-time integration of human appearance and gesture-guided control within a game. It aims to enhance immersion since it allows game users to see their personal appearance in a real-time manner. In addition, we exploit the gesture-based control to allow user interaction with other in-game characters. With the goal to make implementation easier, we address the challenges in the whole pipeline of video processing, gesture recognition, and communication. The system is successfully integrated into both entertainment and serious games. Extensive experiments show that the proposed system runs reliably and comfortably with a commodity setting. Meanwhile, the user impression study indicates our system is favored by end users.
Inclusive pages
12351–12363
ISBN/ISSN
1380-7501
Copyright
Copyright © 2016, Springer
Publisher
Springer
Volume
75
Peer Reviewed
yes
Issue
20
eCommons Citation
Nguyen, Tam and Sepulveda, Jose, "Augmented Immersion: Video Cutout and Gesture-Guided Embedding for Gaming Applications" (2016). Computer Science Faculty Publications. 80.
https://ecommons.udayton.edu/cps_fac_pub/80
Comments
Permission documentation is on file.