Scott Pilgrim's gaming reality an introduction to gamer realism
Date of Award
2012
Degree Name
M.A. in English
Department
Department of English
Advisor/Chair
Advisor: James Boehnlein
Abstract
With the rise of the gaming culture comes a similar increase in literature which addresses this lifestyle and those who live it. Without identification, this genre has gone without notice and relatively little scholarly discussion, largely due to a lack of familiarity with the subject due to prevalent misleading stereotypes. This thesis names that burgeoning genre: gamer realism. The first part of this thesis identifies its characteristics and general goals, along with some small examples of texts which exhibit some aspects of those characteristics. The second part examines the Scott Pilgrim graphic novel series by Bryan Lee O'Malley as a case study, in order to demonstrate how it exemplifies this new genre.
Keywords
O'Malley, Bryan Lee Criticism and interpretation, Video gamers In literature
Rights Statement
Copyright © 2012, author
Recommended Citation
Howat, Tyler P., "Scott Pilgrim's gaming reality an introduction to gamer realism" (2012). Graduate Theses and Dissertations. 429.
https://ecommons.udayton.edu/graduate_theses/429