Virtualize Cybersecurity Training and Learning in Unity

Virtualize Cybersecurity Training and Learning in Unity

Authors

Presenter(s)

Nikesh Chithambaram, Megan E. Flynn, Logan Michael Manes

Comments

Presentation: 10:40-11:00, Kennedy Union 222

Files

Description

The term “Cybersecurity” is seen everywhere in our world today, and everyone should have the opportunity to understand cybersecurity and better protect themselves on the internet. Personal cybersecurity is following specific instructions and steps to protect yourself through your tech devices and accounts from hackers and threats on the internet. To help educate young people about cybersecurity, we decided to create a game for grades Kindergarten through 12th grade to help them protect themselves through technology. Our Sci-Fi themed game allows a user to move throughout the building to accomplish different modules that cover several different topics within cybersecurity. These modules include a video presentation to help them understand the basics of the topic, then a game to allow them to put what they learned into practice, and a final quiz to show what they learned. We created this game for K-12 students since they are now using technology more than ever, so they should learn to also protect themselves on their devices as well. We have created this virtual environment with cybersecurity training modules collaborating as a team of different majors and using Unity to put our ideas into game form. These results will allow K-12 students to expand their knowledge within a topic that is very relevant to their lives. By simulating real-world scenarios within a controlled virtual space, our project aims to help educate a digitally responsible and aware generation.-- This project is supported by University of Dayton Center for Cybersecurity & Data Intelligence.

Publication Date

4-17-2024

Project Designation

Independent Research

Primary Advisor

Van Tam Nguyen, Ju Shen, Zhongmei Yao

Primary Advisor's Department

Computer Science

Keywords

Stander Symposium, College of Arts and Sciences

Institutional Learning Goals

Community; Practical Wisdom; Traditions

Virtualize Cybersecurity Training and Learning in Unity

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